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Entries tagged as ‘world building’

Magic in Agarithia: Types

August 22, 2008 · Leave a Comment

Below is a brief overview of the magic personae that exist in Agarithia. They are not 100% accurate. Some people may exhibit qualities than those described for their type. Some may have the character of another type.

Illusionist: Associated with Air. An Illusionist is capable of bending or creating emages around him. Illusionists are good with deceiving and plotting. They like quiet spaces with an open sky. They are gifted with a creative mind and an optimist character. Illusionists are some of the few that can make themselves dissappear. Famous Illusionists include Akmar Etida, the leader of the rebellion that eventually led to the Cleansing and Fradei Calmo, the current Jaden Empress, wife to the Jaden Emperor.

Shape Shifter: The Shape Shifters, also known as Ukretil, have the ability to morph into a variety of shapes or states. There are different types of Ukretil. Some can only morph in things they have seen while others have no limts to their power. Since their range is so wide and varied, the Ukretil are not associated with any element. The Ukretil are knwn for their free spirit, their ability of adapt, and their versatility. Famous Ukretil include Adam Zhor, the adventurer and explorer.

Edutari: The Edutari are assciated with Water. They have the ability to control the objects around them, particularly those that have to do with water. THey are keen scientists and mathematicians. They love order and are irritated by the chaos that some other types seem to have. Some Edutari are capable of learning skills that belong to another magic type. Famous Edutari include Daica Calmo, the current Jaden Emperor.

Amazra: The Amazra are broad magicians that are associated with Earth. They exhibit many qualities that belong to other types but are not as powerful. They are know for their versatility adn their hard working manner. There are no famous or notorious Amazra.

Sjunti: THe Sjunti are masters of combat and belong to the Fire Element. They are the onyl ones capable of placing charms upon weapons to give them an advantage in battle. They are known for their individualistic qualities and their greediness. They value money, honor material goods more than ony other type. Their alliegance lies with the winner or with the richest.

Categories: Written Words
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Magic in Agarithia: Intro

August 22, 2008 · Leave a Comment

As stated before, only Eretis are capable of magic. This skill is inherited, and cannot be learned. There is not just one type of magic, but many.

When an Ereti is born, his parents must take him to an Oracle on the third day. The Oracle examines the baby and the surroundings in which he was born. The surroundings include: season, time of day, weather, animals or people present, and particular events which occured within the three days. Taking these into consideration, the Oracle investigates the Element that will play an important role in the child’s life. Once the element is decided, the baby is taken back to his home.

The Jaden Eretis take this ceremony very seriously. They use the Element given to each person as a way to predict their actions and moods. In the other hand, Yellow Eretis perform the ceremony for the sake of tradition. Yellow Eretis place some importance in the Element, but not as much as Jaden Eretis.

At two years of age, the child is taken back to the Oracle. By this age, the young Ereti will begin to show signs of magic. The child is left alone with theOracle inside a closed room. The Oracle will perfom simple tests to determine the child’s abilities.

Once the abilities are determined, the Oracle assigns the child one of his apprentices to train the child. The apprentice bcomes the child’s mentor in the matters of magic. The apprentice also teaches the child the art of writing. Once the young Ereti is capable of controlling his powers, the apprentice stops his lessons and goes back to the Oracle.

Categories: Written Words
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Amtret: The Language of Agarithia

August 18, 2008 · Leave a Comment

A variation of the Elf language is spoken throughout Agarithia. The language was introduced, of course by the Elf conqueros. the language, known as Amtret, was declared the official language. With time, it became the only language spoken and written in the Empire. The Meekhrshun and the Wildlands are the only two regions that did not adopt Amtret.

Amtret has a variety of sounds that when combined form words. Some words, like our language are united and together gain a totally new meaning. Word combination usually ends in a contraction in which a total of two syllables are removed to form the new word. For example, the word for boat is tetarg, and the word for group or collection is shimakr. The combination of these two words, temakr, means navy.

Here is a brief list of words in Amtret:

regu- milk

nimsta- fish

ik- and

jut- to like

teker- rain

ruget- lion

khamr- music

edut- water

co- I, or me

jut co khmar- I like music

In Amtret, nouns can take a different meaning with their context. For example, the sentence jut cot khamr ruget, does not mean I like lion music. It means I like the lion’s roar.

Amtret is written phonetically. There are 154 sounds in Amtret. Each sound has its own character. There is no capitalization in the written Amtret language. The only punctuation that exists is the equivalent of our period (.), the Sitket. The Sitket comes at the end of every sentence. When a passage or piece of writing comes to and end, a double Sitket. The double Sitket has a slash that unites the two symbols to avoid confusion. The word sitket, also means “end.” Because of this, the double Sitket has the slash to avoid the misunderstanding of a sentence ending with the word end.”

Below are some illustrations of written Amtret.

One character per sound

Sole punctuation in Amtret

The Sitket

The double Sitket, notice the slash uniting the two.

The double Sitket, notice the slash uniting the two.

Categories: words+drawing
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